-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|529|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Switch 2

6th June 2025
Yeah, it's standard USB-C


Jayenkai

JSE Tweaks 2025

6th June 2025
[jse]Symbol 0,''1__LLg.L.g.L,g!LLg!Lg,EE g!EEg?E.g.E.g.E.g.E.g?EEg!EEg,Lg !LLg!L,g.L.g.L.g.L.g.L,g!LLg!Lg, EEg!EEg?E.g.E.g.E.g.E.g?EEg!EEg, Lg!LLg!L,g.L.g.LL'';
Symbol 1,''2__0@;.0_0_0_0;vv;0_0_0_ 0;vv;0_0_0_0;.0_0_0_00H0_0_0_0.H 0_0_0_0.H0_0_*snip*


Jayenkai

JSE Tweaks 2025

6th June 2025
v.3gjf
OK, time to get those new tilemap features uploaded!
Sprawling Example
[jse]// Islands in the Sea
// by Jayenkai
// Created 2025/6/1
Symbol 0,''2__S_S_S_S_S_S_S_S_S_S_S @RS_S!RS_S_S_S_S_S_S_S_S_S_S_S_S _S_S_S_S_S_S_S_S_S_S_S_S_S/RS_S_ S_S_*snip*


Jayenkai

Switch 2

6th June 2025
1 hour of No Man's Sky = 82% charge remaining.


Jayenkai

quick prototype javascript platformer in 100 lines

6th June 2025
Cool!
The fact you've counted the level data amongst the 100 lines makes it all the more difficult, so well done on that!!


Jayenkai

Switch 2

6th June 2025
I haven't yet had a long enough play session, I'm afraid. Dribs and drabs between code sessions and helping with a fountain...
[spoiler] (Image.jpeg) [/spoiler]


Jayenkai

SyntaxBomb Closure

6th June 2025
There's also (Linkage). That used to be handy, back in the day, though it's more about final results than it is development.
You're all welcome to stay here, of course, but you will have to put up with being an arsehole at times. ;)


Jayenkai

SyntaxBomb Closure

6th June 2025
Quit focusing on that, it's already destroyed one site.
Focus on rebuilding.


Jayenkai

JSE Tweaks 2025

5th June 2025
(Image.png)
I'm nearly done doing the new Tilemap stuff, but there's a couple of little nips+tucks I'd like to do to it before the proper release.
Today I added a FindTileSteps command, which gives every tile a number, based on how many s*snip*


Jayenkai

Switch 2

5th June 2025
A gallery
Tears of the Kingdom
[spoiler]
(Image.jpg)
Link has nothing in his hand.[/spoiler]
Mario Kart World
[spoiler]
(Image.jpg)
Mario can't drive in goop[/spoiler]
No Man's Sky
[spoiler]
(Image.jpg)
(Image.jpg)
Mmmm*snip*


Jayenkai

Switch 2

5th June 2025
First screenshots from Switch2.
[spoiler]
(Image.jpeg)
(Image.jpeg)
(Image.jpeg)
(Image.jpeg)
SmileBASIC works!
[/spoiler]


Jayenkai

Switch 2

5th June 2025
(Image.jpeg)
Plugged in, logged in, and it's downloading...
Mario Kart World is a download code, btw.


Jayenkai

Asking for Ascii

4th June 2025
Probably because people found the Asc(''i'') function did the job just fine.
Like how you *could* use a calculator to figure out 32*67, or you could just write (32*67) in your code and be done with it.


Jayenkai

Asking for Ascii

4th June 2025
Personally I prefer things like that to NOT be part of the Blitz app.
I always hated having to flick through the tabs of the GUI, even with Ctrl+Tab, because I've usually got at least 3 or 4 tabs of code open.. A quick Alt+Tab between my code and the*snip*


Jayenkai

Switch 2

4th June 2025
Well.. Guess that's every other game out the window, then...


Jayenkai

AI Video Testing

4th June 2025
(Linkage)
[vid]https://SoCoder.net/uploads /1/2025/23/1a34c0d0-64e4-4d5e-80 1f-fa15009a149a_mp4.mp4[/vid]
Tried it three times, and he was slow-motion in all of 'em.
*shrugs*


Jayenkai

City Week

4th June 2025
I actually neatened up a couple of bits of the forum yesterday.
DNA asked where the ''Code Directory'' had gone, with Dan pointing to it in the sidebar where it'd always been.
I clicked on it, so I did..
And..
Oh my god, what the hell is th*snip*


Jayenkai

City Week

3rd June 2025
Cityscape
(Image.png)
A simple parallax scrolling cityscape.
How to.
1. Use Google Image Creation to make a tileset, then rip out the half-decent looking tiles that might work well.
(and or draw them yourself, because, really, they're not hard*snip*


Jayenkai

SyntaxBomb Closure

3rd June 2025
If the SB community would like to use this thread as a way to help decide on a path forward, then I'm open to that, but with a rule of ... no whining and grumbling and picking on Qube.
If not for Qube, the SB community wouldn't have been there in *snip*


Jayenkai

Asking for Ascii

2nd June 2025
Have you tried... (Linkage)


Jayenkai

Code Snippets

2nd June 2025
I could probably do with rejigging the ''Things'' sections of the site, especially with this whole new ''Week'' feature thing. I expect Tuesdays might be flooding the Articles/Tutorials, as time goes on.


Jayenkai

JSE Tweaks 2025

2nd June 2025
(Image.png) (Image.png)
(Image.png) (Image.png)
(Image.png)
Having a lot of fun with this..
But have a LOT of work to do before it's done, like how it doesn't do the corners properly, and how the mazes don't ''quite*snip*


Jayenkai

SyntaxBomb Closure

2nd June 2025
Aaah, shit..
Well, yeah, I guess that's going to leave you kinda ticked off about the whole endeavour.
I do hope you can at least switch off, now. It'll probably linger and play out in your mind for the next short while (if you're like me, p*snip*


Jayenkai

SyntaxBomb Closure

2nd June 2025
What?
What happened?
Hope Qube's ok.
*hugs to all*


Jayenkai

AGameAWeek 2025

2nd June 2025
Oh yeah, and you can now play Rock Around the Sun, too.

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