-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|137|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

JSE Tweaks 2025

5th May 2025

(Linkage)
The way that references and stacks work during parsing has been significantly overhauled.
I honestly don't expect this to be any faster, but it means that.. in future.. I should be able to tweak more things without the whole entire languag*snip*


Jayenkai

QOTD - May 2025

4th May 2025

Go for a nice walk and reminisce.


Jayenkai

JSE - Optimisationalism 5

3rd May 2025

v.3giu is now online, and if you can find any bugs, please do let me know.
I think I'm going to have to do a command-by-command check of everything, because there are quirks in there that didn't used to be there!
Like how the ''SetControllerM*snip*


Jayenkai

QOTD - May 2025

3rd May 2025

Those little bits of fried egg you get in Egg Fried Rice.
As someone who doesn't enjoy the taste of egg, I seem to be able to eat that just fine.
So, let's go with Curry Ice Cream with bits of fried egg in it.


Jayenkai

JSE Tweaks 2025

3rd May 2025

(Image.png)
Not uploaded this yet, but I've added a new ''ShowFPS()'' command, which pops up a small fps+stress graph on the top right of the screen.
The more I use it, the more obvious it's becoming that that oughta be a toggle, and i*snip*


Jayenkai

QOTD - May 2025

2nd May 2025

The myriad of dead technology that I've killed over the years!
... because they can pry the tech-that-survived from my cold dead hands....


Jayenkai

Suno - AI Tunes

1st May 2025

JNKPlat
[mp3]https://SoCoder.net/uploads/1/2025/18/Mod_JNKPlat_DS_(Cover)_mp3.mp3[/mp3] | Suno Link
Precarious Boom
[mp3]https://SoCoder.net/uploads/1/2025/18/Precarious_Boom_(Cover)-2_mp3.mp3[/mp3] | Suno Link
[mp3]https://SoCoder.net/uploads/1/2025/1*snip*


Jayenkai

Suno - AI Tunes

1st May 2025

v4.5 has been unlocked for subscribers, today.
There's only one proper test for enhanced Suno models, and that's to try the sunny funny one they call Um Bongo
[mp3]https://SoCoder.net/uploads/1/2025/18/Um_Bongo_(Cover)_mp3.mp3[/mp3] | Suno Link
*snip*


Jayenkai

Feeling Hot

1st May 2025

(Image.jpg)
[mp3]https://SoCoder.net/uploads/1/2025/18/The_Beautiful_Sunrise_mp3.mp3[/mp3] | Suno Link


Jayenkai

QOTD - May 2025

1st May 2025

Every house must have a tall post outside, with a hook, and a sign that reads ''Giraffe Post''


Jayenkai

QOTD - April 2025

30th April 2025

There'd be a whole load of balls.


Jayenkai

JSE - Optimisationalism 5

29th April 2025

v.3gis is now uploaded
OK, did a whole lot of shuffling, and tweaked a few things. The arrays are again optimised a teensy bit, and the IF bug I found earlier is done.
The bigger issue between 3gip and 3giq was that I stopped clearing out the argument a*snip*


Jayenkai

JSE - Optimisationalism 5

29th April 2025

Getting there, but slow progress. .. or rather, the engine slowing back down again!!!
Further tweaking required.


Jayenkai

JSE - Optimisationalism 5

29th April 2025

You'll be happy to know that I've now fixed the issue, which occurred between 3gim and 3gin, and was to do with me incorrectly accessing the wrong value during the IF command. Good grief, why that didn't show up earlier, I've no idea.
.. *snip*


Jayenkai

JSE - Optimisationalism 5

29th April 2025

(Image.png)
This may take a while..!!


Jayenkai

JSE - Optimisationalism 5

29th April 2025

Gosh, that's a big difference. OK, I'll dig into it. Thanks for the code!


Jayenkai

JSE - Optimisationalism 5

29th April 2025

Fancy sending the code across so I can track it down?


Jayenkai

JSE - Optimisationalism 5

29th April 2025

Yeah, I was worried that might be the case. What's broken?


Jayenkai

JSE - Optimisationalism 5

28th April 2025

v.3giq, and another hefty jump in speed, with hopefully no odd drawbacks.
I've been using a few programs to keep an eye on whether things are still functioning as they oughta be, but if you've got any coding you think shows any flaws in my recent *snip*


Jayenkai

QOTD - April 2025

28th April 2025

You know how Smallville was always a relatively dull plot and then right at the end would be a ''wow'' cliffhanger that teased you enough to come back next week for the dull dredge through another boring storyline before another amazing cliffhanger*snip*


Jayenkai

JSE - Optimisationalism 5

27th April 2025

Yep.. Waste of .. approximately 2 days super-tough work.
Hurray...


Jayenkai

JSE - Optimisationalism 5

27th April 2025

(Linkage) has now been uploaded.
After a few days more work, and a fairly significant amount of hefty rewriting of the fundamentals of the language, things are..
.. Kinda the same'ish.
It's not really been the outcome I was hoping for, if I&#3*snip*


Jayenkai

QOTD - April 2025

26th April 2025

''Increased BASIC engine speed by an extra 1 percent : Collect *!APOUND!*5.''


Jayenkai

JSE - Optimisationalism 5

25th April 2025

Yeah, that's more or less what I'm seeing. Though the work has been great on Mac, it's been pants elsewhere. A fascinating difference in JavaScript inner workings.
Ok, more to do! Keep optimising, Jay!!


Jayenkai

Scrolling tiles

25th April 2025

\\O/yeay\\o/. A pencil with a rubber on the end!!!

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